Artificial Migration Routes for Monarch Butterflies

Something about the previous post reminded me of a project by Elliott Malkin called Graffiti For Butterflies.

[Images: Graffiti For Butterflies by Elliott Malkin].

Graffiti For Butterflies attempts to "direct" monarch butterflies "along migratory routes in North America," using "images of milkweed flowers to broadcast the location of food sources."
Malkin applies sunblock to these images in order "to optimize the graffiti for butterfly vision." He calls this Urban Interspecies Communication.
Overlooking the most basic question here – of whether or not this would actually work – the very idea that we might deliberately construct an alternative visual system inside our cities, legible only to other species, is totally fascinating. What devices of route-finding and navigation could we purposefully produce for non-humans?
Is there a burgeoning field of graphic design for other species? Post-human signage and symbology?
There are already olfactory labyrinths left behind by dogs, for instance, and there are accidental but extraordinarily complex sense-trails following us everywhere – from food scraps to automobile exhaust to whiffs of perfume on the subway – but what deliberate "graffiti," otherwise undetectable by humans, could we create in order to help other species navigate the urban world?
Using special UV paints to mark artificial migration routes across the continent seems like an amazing way to begin the investigation.

The Brain in Space (Cognition and the City)

[Image: Route-finding and spatial perception in the brain; via the BBC].

Like something out of a short story by China Miéville, "scientists have uncovered evidence for an inbuilt 'sat-nav' system in the brains of London taxi drivers," the BBC reports. "They used magnetic scanners to explore the brain activity of taxi drivers as they navigated their way through a virtual simulation of London's streets. Different brain regions were activated as they considered route options, spotted familiar landmarks or thought about their customers."
Taxi cab drivers' brains, we read, "even 'grow on the job' as they build up detailed information needed to find their way around London's labyrinth of streets – information famously referred to as 'The Knowledge'."
It's interesting to note, meanwhile, that this appears to be an almost complete retread of news released more than eight years ago. There we learn not only that "the hippocampus is at the front of the brain," but that it "was examined in Magnetic Resonance Imaging (MRI) scans on 16 London cabbies."
Cabbies' brains, that article reports, "'grow' on the job."
However, it's also interesting to speculate here that "sat-nav" was not referred to by that earlier article because certain technologies – such as dashboard navigation and handheld GPS – simply had not yet reached an adequate price-point, or the required level of social acceptance, for "sat-nav" to be useful to that writer as a metaphor.
If this were true, then perhaps you could track the infiltration of GPS and sat-nav technologies into the fabric of everyday life by the speed with which they have become recognizable as urban-spatial metaphors.

(Via Boing Boing and Geoffrey S. George).

To remain suspended without sinking or falling

I just discovered Floater Magazine, "an inventory for floatation mechanisms within architecture," published and edited out of Athens, Greece.

[Image: The cover of Floater Magazine #01; view larger].

The first issue includes articles about Laputa Island, OMA's Riga Port City development, floating territories, and an artistic device called the "Oscillation of the Sea," among many others, including the magazine's inaugural editorial statement.
The design of the website itself – with mobile images you can rearrange according to taste – can be quite cool, as in this featurette about the micronational principality of Sealand.
Better yet, all the articles can be downloaded as PDFs – so you can read them on the go.

The Rule of Regulations

[Image: Le Corbusier's Maison Citrohan undergoes speculative regulatory alterations, as applied by Finn Williams and David Knight].

An interesting architectural exhibition, put togther by Finn Williams and David Knight, closed today in London. Called The Rule of Regulations, it looked at what effect today's building codes and zoning regulations might have if retroactively applied to an historic structure such as Le Corbusier's Maison Citrohan.
As the Architect's Journal described the show's more wide-ranging spatial implications, "perhaps we can seek out creative opportunities within the current legislative framework, maybe to arrive in a wonderland where new forms of architecture emerge."
    In The Rule of Regulations, Williams and Knight pit architectural conceits – here Le Corbusier's five points of Modern architecture – against five pieces of current housing legislation. They have remodeled Corb's early mass-housing prototype, the single-family dwelling Maison Citrohan (1922), to see how it might look in today's climate of environmental paranoia, lowest cost, equal opportunities and accessibility.
The phrase "environmental paranoia" seems unnecessarily dismissive of very realistic – and reasonable – energy-performance criteria for the construction, maintenance, and use of buildings in the 21st century, but this excerpt still offers us a glimpse of what was at stake in the exhibition's premise.

[Image: View larger].

And the premise was brilliant.
Architectural practice is so thoroughly shaped from the outside-in by building codes, something which perhaps only becomes obvious when different historical periods are forced to collide.
Semi-absurd thought experiments might ensue: What would the Taj Mahal, or Angkor Wat, look like if subjected to Manhattan's 1916 Zoning Law, as so thoroughly explored by Rem Koolhaas? Or how might the city of London be different if subject, overnight and without warning, to the urban regulations of Los Angeles, Dubai, or Beijing?
Perhaps cities could even set aside small test-plots, urban labs in which gardens of architectural form can grow. 10 square blocks of west Los Angeles are re-zoned as if they're part of Paris; when new laws are passed in Paris, they go into force there, too.
What new buildings and lifestyles might result?
Sections of the city could take on the characteristic of a skin-graft. Suddenly three streets in downtown Chicago adopt the building codes of Amsterdam. You fly there on a business trip one summer when you realize that something just isn't quite right with the layout of a certain building...
Perhaps you could even assign building regulations from different cities to specific rooms in a single Manhattan high-rise; there's a London room, a New York room, a Moscow room. The whole thing a test structure or legal demonstration project. Architects and architectural students alike come through for tours of the rooms to see what effects, both large and small, a simple change in the rules can generate.

[Image: View larger].

But if architectural interiors and exteriors alike are shaped by the spatial expectations of certain historically specific legal regimes, to what extent are the familiar landscapes and experiences of everyday life shaped off-stage, in the planning books and lunchtime meetings of urban planning boards?
When we look back at what made certain cities thrive in different phases of modern history, are we wrong to cite artistic movements and architectural schools – when we should be crediting their planning departments?
In any case, Williams and Knight raise a series of interesting questions about the relationship between architectural style and architectural regulation, and the historical tensions that exist within that partnership.
I suppose one fundamental question here might be: Do architects need less regulation in order to pursue the art of spatial design – or simply more creative rules?
Indeed, is it really possible to study Le Corbusier without also studying the legal codes within and around which he was forced to design?
I'm reminded of Michael Sorkin's book Local Code, in which an entire city is described and presented – without the use of a single image – through the droll recitation of absurdly specific building regulations.
How do invisible legislative skeletons shape modern space?

Future Slum

[Image: New flats, part of the AHMM master plan in Barking, England, specifically cited by the BBC as being so small that they're mere slums in the making; via Building Design].

"Are the gleaming new apartment buildings of the past decade the inner-city slums of tomorrow?" the BBC asks this morning in an interesting, if insufficiently argued, opinion piece about the state of private housing in England.
New, privately developed apartment complexes there – the exact same apartment complexes of visual interest to architecture magazines such as the one for which I work – might, in the end, simply be too small and too cramped to become anything other than the slums of tomorrow.
Affordable now, ghettoized later.
The problem, the essay argues, is that there are no real minimum space standards for private housing developments in England. Tiny flats suitable only for single men and women, or for weekend getaways, are filling up valuable land in city centers – which is great for the duration of a real estate boom, but which might have sociologically frightening future implications.
"Alone in the UK," the BBC points out, "Scotland does have legislation on minimum sizes for homes in the commercial sector. Northern Ireland has rules on social housing – while in England and Wales many local authorities also have size regulations for affordable housing. But none of this covers private sector developments."
One point, by no means minor, that goes totally unexplored comes from the BBC's own table of apartment space data. There we see that the average apartment size in Italy is actually smaller than the average apartment size in England.
So why all the scare talk about future slums and ghettos? Is there a legitimate concern here that smaller living spaces might become crime-infested labyrinths when the economy dries up – or is this simply fear of other forms of social organization?
Nuclear families living in several comfortable rooms = good.
Single men and women living alone in small apartments = moral hazard.
In any case, I thought suburbs were the next slums?
In fact, it'd be interesting to do a kind of comparative slum futurology: to see what building types different countries and cultures fear will become the "next slum." What does it say about you, politically? On the left, perhaps, you think it's the suburbs, waiting to be taken over by wildcats and gangs; on the right, you think it's affordable housing.
But who's got the data on their side?

Art + Environment Conference, Reno

I'm excited to announce that I'll be speaking on a panel at the upcoming Art + Environment Conference hosted by the Nevada Museum of Art in Reno, from October 2-4.
Other speakers include Matthew Coolidge of the Center for Land Use Interpretation, artist and architect Vito Acconci, photographer Michael Light, artists Fritz Haeg and Katie Holten, Bill Gilbert from Land Arts of the American West, and cultural organizer Cheryl Haines, among many others.
The entire thing is being moderated by William L. Fox, a prolific writer, poet, and friend who often documents his own travels through extreme natural environments, describing those landscapes' effects upon human cognition.
Here is a PDF with all the information you'll need to register for the conference; for more info about the speakers themselves, and their conference schedules, check out the conference website.

[Image: Panel description; view larger].

My own panel, "Placing Space," will be on Saturday, October 4, at 9:30am. Hopefully I'll see a few of you there!
I hope to come back not only with several new posts, but possibly with some interviews. Stop by if you get a chance.

Nuclear Nation

Perhaps in the spirit of the Wonders of the World, the nuclear reactor in Hanford, Washington, has been declared a national historic site.
"National Historic Landmarks," the Department of Energy explains, "can be nationally significant districts, sites, buildings, structures, and/or objects that possess exceptional value or quality in illustrating or interpreting the heritage of the United States."
In a late-August news release (PDF) we read:
    U.S. Department of the Interior (DOI) Deputy Secretary Lynn Scarlett and U.S. Department of Energy (DOE) Acting Deputy Secretary Jeffrey F. Kupfer today announced the designation of DOE’s B Reactor as a National Historic Landmark and unveiled DOE’s plan for a new public access program to enable American citizens to visit B Reactor during the 2009 tourist season. The B Reactor at DOE’s Hanford Site in southeast Washington State was the world’s first industrial-scale nuclear reactor and produced plutonium for the atomic weapon that was dropped on Nagasaki, Japan to end World War II (WWII).
As the New York Times pointed out yesterday, however, Hanford is but "one of five Manhattan Project facilities designated as historic landmarks, including the Los Alamos Scientific Laboratory in New Mexico and the X-10 Graphite Reactor at Oak Ridge, Tenn." Another site is the so-called Chicago Pile.
The atomic infrastructure of mid-century American warfare is thus slowly being converted into a distributed landscape of historic monuments.
Perhaps it's dark tourism with a physics bent – the national memory of nuclear fission, a geography of Cold War nostalgia. They are places where the atom opened up – a series of small entryways into matter.

Servers at Sea

Google has filed a patent for what the New York Times describes as "mobile data center platforms out at sea."

[Image: A view of the R/P FLIP ship, which has absolutely nothing to do with Google's offshore server plan; it just looks cool and seems appropriate. Image altered by Alexander Trevi].

This means "stacking containers filled with servers, storage systems and networking gear on barges or other platforms." These would be "'crane-removable' data center modules on ships." From the actual patent application:
    In general, computing centers are located on a ship or ships, which are then anchored in a water body from which energy from natural motion of the water may be captured, and turned into electricity and/or pumping power for cooling pumps to carry heat away from computers in the data center.
Perhaps unsurprisingly in this era of alternative energy sources, "Google has theorized about powering these ocean data centers with energy gained just from water splashing against the side of the barges."

[Image: From Google's patent application for servers at sea; via the New York Times].

I have to assume, then, that we're moving ever closer to true deep-water city-states – only they won't be libertarian ocean-going homesteads, after all, they'll be distributed networks of supercomputing villages afloat on, and drawing power from, the tides.
Two weeks ago, meanwhile, the NYTimes also looked at the privatization of civic infrastructure – but perhaps Google's literally offshore experiment in information technology implies a coming world of privatized services at sea.
A fleet of tankers shows up in a nearby port one day... and suddenly your city has telephone services. It's Archigram's instant city all over again, but on the level of specific – and highly billable – urban amenities.
The services show up. The network takes over.
Your city will never be the same.

[Image: The Instant City at work; diagrams by Peter Cook/Archigram. An original interview with Peter Cook appears in the forthcoming BLDGBLOG Book].

I'm further reminded of the five-week-long power outage that struck Auckland, New Zealand, just slightly more than ten years ago. Peter Gutmann describes some of the possible ship-borne solutions to that city's loss of electricity:
    Apparently the idea of moving ships from the naval base on the other side of the harbour across to the Auckland waterfront to act as floating generators was considered, but there are problems with feeding the power from the ships to the city. There's also the problem that there's nothing around which can generate even a fraction of the power required. Another idea which was considered is using one of the Cook Straight ferries (which could in theory provide around 10MW) as a floating generator (the term "ferry" is a considerable understatement). Currently a couple of waterfront businesses are being run with power from ships acting as floating generators, and when both repaired cables failed their testing, Mercury finally brought in a diesel-electric trans-Tasman freighter, the Union Rotorua, to act as a 12MW floating generator, and is considering bringing in another ship or installing generators on barges.
In any case, the seafaring future of civic infrastructure is something we'll have to keep our eyes on. Entire new untold types of urban experience could be yours the minute that strange shape on the horizon comes in to dock.

(Thanks, Nicky!)

The Wildcats of Foreclosure

Wildcats are taking over the foreclosed homes of Southern California. According to the neighbor of an abandoned house near Lake Elsinore, "this is the first she has heard of a wild animal taking over a foreclosure."

[Image: Karen Brown/The Press-Enterprise].

So is the wild coming back for good – or has the ongoing U.S. real estate bubble simply produced temporarily ideal conditions for the return of bobcats and other large feline predators?
After all, what sort of burgeoning ecosystem does the world of foreclosed homes represent? Mold, lichen, and vines; bears, deer, and wildcats.
Repurposed McMansions, emptied of their human inhabitants, are filled in later by a troupe of mountain lions.
I sense a children's film here.
But is this really the way the wild will reclaim our world? Starting with foreclosed homes and moving inward, to the centers of cities, from there. Soon ivy crawls across the well-polished tables of New York boardrooms, as the suburbs fall prey to nests of field mice.

Airborne Environments

[Image: Airbus A380, photographed by Robyn Beck/Agence France-Presse for Getty Images, via the New York Times].

Marc Newson's "retro-futurist" interior design for the new A380 super-jumbo airplane, to be run by Qantas, was the subject of an interesting article in the New York Times writes this morning.

Newson's "design language" for the airplane, we read, "is defined less by what the passengers see than by how they feel." One example of this is "the L.E.D.’s that illuminate the cabin":
They are programmed to wash the interior with colors that change subtly throughout the flight. Each shade is selected to create the ideal mood for a particular activity, like sleeping, waking or eating, regardless of time zone.
“Designing an aircraft is like creating a mini-world,” Mr. Newson said. “You’re putting people in a confined environment and controlling how they’ll feel with the oxygen, humidity and everything they touch and see. It all has an effect.”
Reading this instantly brought to mind a few things – including, somewhat obviously, the idea of the Gesamtkunstwerk, or total work of art, here transformed into a total environment sent aloft into the sky. Perhaps equally unsurprising, I was also reminded of Norman Foster's infamous choice of the Boeing 747 as his favorite building of the 20th century.

Are airplanes the future of architecture, after all?

Somewhat more obscurely, however, I thought of the dream academy of Konstantin Melnikov – Melnikov's so-called "Sonata of Sleep." As the Winter 2007/2008 issue of Cabinet magazine described Melnikov's bizarre architectural invention:
At either end of the long buildings were to be situated control booths, where technicians would command instruments to regulate the temperature, humidity, and air pressure, as well as to waft salubrious scents and "rarefied condensed air" through the halls. Nor would sound be left unorganized. Specialists working "according to scientific facts" would transmit from the control centre a range of sounds gauged to intensify the process of slumber. The rustle of leaves, the cooing of nightingales, or the soft murmur of waves would instantly relax the most overwrought veteran of the metropolis. Should these fail, the mechanized beds would then begin gently to rock until consciousness was lost.
In many ways, this Willy Wonka-like vision of synaesthetic architecture could be realized in the guise of international airplane travel, Newson inadvertently suggests. Lulled by strange colored lights and slowly changing sounds, passengers can be sent to sleep – or woken up – at the will of the pilot, who assumes a new, psychotropic role. It's an Esalen Institute in the sky.

[Images: Photos by Brett Boardman, for the New York Times].

A few brief questions:

1) What would an airplane designed by Jonathan Ive look like? Or if Mies van der Rohe had been hired to rethink the internal spaces of American Airlines? I feel like entire, speculative, university-level design courses could be organized around such lines of thought; they could be sponsored by Richard Branson. So does Newson's success – or, who knows, failure – in designing the Qantas A380 imply that our era needs a new Raymond Loewy? Or will climate change and high oil prices ultimately extinguish this temporary airborne niche in the field of architectural design?

2) Less relevantly, should airports look like the airplanes that depart from them? You walk from one tubular environment into another, and you sit in identical seats, served by similarly uniformed stewards – only the room you're now in suddenly accelerates, taking you up into the sky... Perhaps the interior design of airports and airplanes should be unified – made continuous – so, after too many drinks one night, waiting to depart from Dallas-Ft. Worth, you realize that you might be sitting in the airplane already... You demand to get off; hijinks ensue.

3) What were the test-environments for this airplane like? Did Newson have entire fake airplane hulls constructed somewhere, inside of which entire fake rooms and galleys could be installed – and what was it like to spend time inside that simulated airplane of the future?

4) Could you purchase one of Newson's perfectly molded bathrooms, receive it by delivery a week later, and then hook it up somewhere inside your own grounded house? I remember hearing once that the Spice Girls liked the mattresses that they slept on so much when they came through Philadelphia and stayed in the Four Seasons they that they simply bought the beds upon check-out. So could you fill out a form at the end of your trans-Pacific, San Francisco-Sydney flight, and say, sure, I'll buy two bathrooms and a couchette... deliver them to my house in Marin County? A whole subsidiary industry begins: you send experimental interiors into the skies of the world, aboard international business flights, hoping to sell a few rooms to your well-served, half-drunk passengers. What would happen if you could buy rooms from inside any building you've ever visited? Surely every interior could be given a price tag?

The Comparative Literature of Massive Construction Sites

[Image: An etching by Daniel Stojkovich called Tower of Babel 2, exhibited as part of Top Arts 2007 at the National Gallery of Victoria, Australia].

I was clicking around on a local university's engineering school homepage yesterday morning when I misunderstood the way the page had been organized. For a second I thought that Comparative Literature had been re-classified as a sub-field, or specialty research group, within the university's engineering school – and so I had to wonder what exactly those students might be reading.
Aside from technical manuals, what might be the comparative literature of engineering?
Before I realized that I'd simply misread the list of links, I thought that perhaps there should be a comparative literature of construction sites: famous monuments, tombs, bridges, houses, and cities throughout history, together with the thoughts of the people who built them.
You collect the oral histories of construction workers all over the world, only identifying what building they were working on in the footnotes; what emerges is a kind of architectural hivework with no clear purpose or outline taking shape all over the planet, with towers and stadiums and whole urban neighborhoods assembled in a fog of exhaustion and low-grade injury.
You then go back through all of literature, from the Bible to the Upanishads to The Odyssey to The New York Times, culling long quotations about construction sites. The private houses of emperors; the pyramids; recollections of the construction of jungle temples; mountain lookouts in a time of war; Victorian train lines; Dubai.
In fact, I'm reminded of the excellent book Dart by Alice Oswald in which conversations with people living along the river Dart have been combined into a single, long-running commentary about the riverine landscape; only here it would be a kind of Dart of architecture: thousands and thousands of construction workers and site engineers and geotechnicians and consultant elevator repair servicepersons all speaking about the act of putting architecture together in space.
Epic poems of building assembly.
I do wonder, meanwhile, if the temporary micro-culture of the construction site has been adequately documented by architectural historians. Industrial yards have certainly had their day, from documentaries about WWII dockworkers to historical surveys of Solidarity; and construction sites have obviously long been a focus for painters and photographers.
But have literature and history given the attention due to sites of architectural assembly?
Do we need a Construction Site Reader – the comparative literature of massive construction sites?

Tactical Landscaping and Terrain Deformation

[Image: A screenshot from Fracture by LucasArts. Via Wired].

Over on Wired this weekend I read about a game called Fracture, by LucasArts, which features "terrain deformation" as a central factor in gameplay.
Fracture is "a game centered on the wanton reformation of land masses," Wired reports; the author then goes on to introduce us to the game's "terrain deformation mechanics."


"Every player is equipped with a tool called an Entrencher," we read. The Entrencher "gives them the ability to raise or lower most surfaces at will," including the surface of the earth itself:
    Gone are the days of studying a level, and simply memorizing sniper positions and the fastest routes. Resourceful players will be digging trenches, raising their own cover and manipulating level elements to fortify their positions... fundamentally altering the way levels are played.
Which means what, exactly?
    Can't find a way across that slime pit? Raise the ground underneath it. You can also terrain-jump by leaping as you raise the ground beneath your feet, launching yourself into the air.
"The rule of thumb," the article adds, "is that if you can walk on it, you can probably alter it."
Using weapons like the Tectonic Grenade, you can reshape the planet. Quoting from the official Fracture website:
    The ER23-N Tectonic Grenade sets off localized shockwaves when detonated, causing small, concentrated earthquakes that raise the immediate terrain around the point of impact. The weapon is extremely useful for shaping the terrain and providing cover.
There's also a Spike Grenade. As LucasArts explains, "Tectonic scientists discovered that lava tubes lying dormant deep below the surface of the earth could be stimulated to eject a pyroclastic column." These columns can "be used as a 'natural elevator' of sorts, allowing a soldier to access hard to reach high elevation areas."

[Image: A screenshot from Fracture, by LucasArts, showing a pyroclastic elevator at work].

There are even Subterranean Torpedoes that burrow into the planet and create landforms on the surface far away.

[Image: A screenshot from Fracture by LucasArts].

Of course, the idea that an instantaneous and semi-magmatic reshaping of the earth's surface might have military implications is an interesting one – and probably not far from technological realization. I've written about the weaponization of the earth's surface before, but Fracture seems to illustrate the concept in a refreshingly accessible way.
However, there are many historical precedents for the idea of politicized terrain creation, and these deserve at least a passing mention here.
I'm thinking, in particular, of David Blackbourn's recent book The Conquest of Nature: Water, Landscape, and the Making of Modern Germany. The "making" in Blackbourn's subtitle is meant literally, as the book looks at coastal reshaping, bog- and marsh-draining, and other projects of imperial hydrology; these were the activities through which the territory of Germany itself was physically shaped.
It was terrain deformation: a militarized reshaping of the earth's surface under orders from Frederick the Great. Frederick sought to transform the lands of northern Germany – then called Prussia – in order to create more space to rule.
In his book, Blackbourn describes what these imperial "hydro-technicians" actually did:
    The task of filling in the squares on Frederick's grids remained. That meant ditching and diking the future fields, constructing sluices, uprooting the old vegetation and planting willows by the new drainage canals, preparing the still heavy, intractable soil, building paths and bridges, houses, farms, and schools, all the while maintaining the new defenses against the water.
These "new defenses" have since been so naturalized that we mistake them for a pre-existing terrain upon which modern Germany was founded – but they were and are constructed landforms, a "brave new world of dikes, ditches, windmills, fields, and meadows."
These were lands created through military intervention in order to host a particular form of political governance.
In this context, then, Fracture would seem to be simply an accelerated - or what Sanford Kwinter might call an "adrenalated" – version of this tactical landscaping.

[Image: Celestial Impact].

Meanwhile, a commenter over on Wired points out that there are conceptual similarities between Fracture and another game called Celestial Impact.
In Celestial Impact, "the landscape is fully deformable in all directions."
"Build and dig your way around the landscape in various strategic ways," we read, ways that are "not limited to destruction":
    [T]he players also have the ability to add terrain to the landscape in the middle of combat using a special tool called Dirtgun. With the Dirtgun, players can add or remove terrain during combat as they see fit, simply by aiming and firing the dirtgun. Depending on the chosen action, this will either add or remove a chunk of dirt from the landscape. So as the teams are battling, the landscape receives vast changes opening up for various tactical approaches each team can use.
When your weapons are set on build-mode, the game's creators explain, "the Dirtgun adds terrain in the form of a pre-selected shape in front of the player. The shapes could be a simple cube, a part of a bridge or even a defensive wall."
In many ways, this sounds like a weaponized version of Behrokh Khoshnevis's building-printer – subject of one of the earliest posts on BLDGBLOG – here remade as a kind of propulsive instant-concrete mixer retrofit for imperial military campaigns.
As Discover described Khoshnevis's machine back in 2005, "a robotically controlled nozzle squeezes a ribbon of concrete onto a wooden plank. Every two minutes and 14 seconds, the nozzle completes a circuit, topping the previous ribbon with a fresh one. Thus a five-foot-long wall rises – a wall built without human intervention."
Now make an accelerated, portable, and fully weaponized version of this thing, put it in a videogame, and you've got something a bit like Celestial Impact.
Here are some screenshots.

[Image: From The re-naturalization of territory by Vicente Guallart].

Finally, I couldn't help but think here of architect Vicente Guallart. Guallart's work consistently seeks to introduce new geological forms into the built infrastructure of the city – artificial mountains, for instance, and "new topographies" through which a city might expand.

[Image: From The re-naturalization of territory by Vicente Guallart].

I suppose one question here might be: what would a videogame look like as designed by Vicente Guallart? Would it look like Fracture? If Vicente Guallart and Behrokh Khoshnevis teamed up, would they have created Celestial Impact?
But a more interesting, and wide-ranging, question is whether designing videogame environments is not something of a missed opportunity for today's architecture studios.
After all, how might architects relay complex ideas about space, landscape, and the design of new terrains if they were to stop using academic essays and even project renderings and turn instead to videogames?
It seems like you can take your ideas about terrain deformation and instant landscapes and nomadic geology and you can license it to LucasArts, knowing that tens of thousands of people will soon be interacting with your ideas all over the world; or you can just pin some images up on the wall of an architecture class, make no money at all, and be forced to get a job rendering buildings for Frank Gehry.
So would more people understand Rem Koolhaas's thoughts on cities if he stopped writing 1000-page books and started designing videogames – games set in some strange quasi-Asiatic desert world of Koolhaasian urbanism?
Or do all of these questions simply mistake popularity for engaged comprehension?
The larger issue, though, is whether or not architecture, increasingly popular as a kind of Dubai-inspired freakshow (rotating skyscrapers! solar-powered floating hotels!), is nonetheless not reaching the audience it needs.

[Image: From The re-naturalization of territory by Vicente Guallart].

If architects and architecture writers continue to use outmoded – I might even say totally irrelevant – forms of publication, such as $20/copy university-sponsored magazines and huge books purchased by no one but college librarians, then surely they can expect only people currently enrolled in academic programs even to be aware of what they're talking about, let alone to be enthusiastic about it or appreciative of the implications.
$100 hardcover books do absolutely nothing to increase architecture's audience.
So what would happen if architects tried videogames?

[Image: The constructed geologies of Vicente Guallart, from How To Make a Mountain].

In any case, terrain deformation, dirtguns set on build-mode, and other forms of militarized landscape creation – these seem like good enough reasons to me to add gaming consoles to a design syllabus near you.

Big One in the Big Apple

According to a newly published report in the Bulletin of the Seismological Society of America, New York City is more at risk from earthquakes than previously thought.

[Image: A seismic map of the mid-Atlantic, via PhysOrg.com].

What's interesting here, though, is not some disaster film scenario in which the city is shuddered into a rubble of broken bricks and glass, but the fact that the land around Manhattan is actually an "intricate labyrinth of old faults, sutures and zones of weakness caused by past collisions and rifting," as PhysOrg.com describes it.
Amazingly, for anyone who has ever studied architecture, they even describe "unseen but potentially powerful structures whose layout and dynamics are only now coming clearer." Gilles Deleuze must be rolling in his grave.
In a long excerpt, worth reading in full for its structural exploration of the land surrounding New York City, we read:
    One major previously known feature, the Ramapo Seismic Zone, runs from eastern Pennsylvania to the mid-Hudson Valley, passing within a mile or two northwest of Indian Point. The researchers found that this system is not so much a single fracture as a braid of smaller ones, where quakes emanate from a set of still ill-defined faults. East and south of the Ramapo zone – and possibly more significant in terms of hazard – is a set of nearly parallel northwest-southeast faults. These include Manhattan's 125th Street fault, which seems to have generated two small 1981 quakes, and could have been the source of the big 1737 quake; the Dyckman Street fault, which carried a magnitude 2 in 1989; the Mosholu Parkway fault; and the Dobbs Ferry fault in suburban Westchester, which generated the largest recent shock, a surprising magnitude 4.1, in 1985.
The 125th Street fault? The Dyckman Street fault? The Dobbs Ferry fault? It was already clear that the built geography of Manhattan has been thoroughly determined by tectonic prehistory, but what future faults might yet be discovered down there – an Empire State fault, a St. Mark's Bookshop fault (with huge diagonal fissures extending infinitely down from the Critical Theory section), a Lower East Side fault whose all but imperceptible nighttime groaning gives new ideas to poets?
And shouldn't these faults be added to Google Maps?
Some of these underground structures were actually discovered during excavation work for new subways and water tunnels beneath the city, when digging crews came across sudden breaks in the rock seeming to slice off to nowhere. But if these "ill-defined" interruptions, as PhysOrg.com describes them, in the foundational security of New York City lead anywhere, it is to a "braid of smaller [faults]" that filigrees throughout the area. The whole eastern seaboard around Manhattan becomes a puzzlework of forgotten microcontinents – and someday, again, that puzzle might start to move.

Mayan Muons and Unmapped Rooms

[Image: "Guatemala Tikal D8006" by youngrobv].

Easily one of the most interesting things I've read in quite a while is how a team of particle physicists from UT-Austin plan on using repurposed muon detectors to see inside Mayan archaeological ruins.
In the new issue of Archaeology, Samir S. Patel describes how "an almost featureless aluminum cylinder 5 feet in diameter" that spends its time "silently counting cosmic flotsam called muons" – "ghost particles" that ceaselessly rain down from space – will be installed in the jungles of Belize.
There, these machines will map the otherwise unexplored internal spaces of what the scientists call a "jungle-covered mound."
In other words, an ancient building that now appears simply to be part of the natural landscape – a constructed terrain – will be opened up to viewing for the first time since it was reclaimed by rain forest.
It's non-invasive archaeology by way of deep space.

[Images: The muon detector, courtesy of the UT-Austin Maya Muon Group].

From the UT-Austin Maya Muon Group website:
    The first major experiment of the Maya Muon Group will bridge the disciplines of physics and archeology. The particle detectors and related systems are designed specifically to explore ruins of a Maya pyramid in collaboration with colleagues at the UT Mesoamerican Archaeological Laboratory. The Maya Muon Group will travel to La Milpa in northwest Belize to make discoveries about “Structure 1” – a jungle-covered mound covering an unexplored Maya ruin.
Pointing out that dense materials block more muons, Patel explains that a muon detector can actually detect rooms, spaces, and caves inside what seems to be solid:
    A detector next to a Maya pyramid, for example, will see fewer particles coming from the direction of the structure than from other angles: a muon “shadow.” And if a part of that pyramid is less dense than expected – containing an open space for, say, a royal burial – it will have less of a shadow. Count enough muons that have passed through the pyramid over the course of several months, and they will form an image of its internal structure, just like light makes an image on film. Then combine the images from three or four devices and a 3-D reconstruction of the pyramid’s guts will take shape.
Referring to a muon detector already at work on the campus of UT-Austin, Patel writes: "The detector sees in every direction, so it also records muon shadows from the adjacent university buildings, and can even identify empty corridors. Silently, with little tending, it takes a monumental x-ray of the world around it."
"The resulting image," he adds, "will be almost directly analogous to a medical CAT-scan."

[Image: The muon detector, courtesy of the UT-Austin Maya Muon Group].

Install one of these things in New York City and see what you find: moving blurs of elevators and passing trucks amidst the strange, skeletal frameworks of skyscrapers that stand behind it all in a labyrinthine mesh.

[Image: A diagram of how it all works; from this PDF by Roy Schwitters].

Patel goes on to relate the surreal story of physicist Luis Alvarez, who used muons "to scan the inside of an ancient structure" – in this case, Khafre's pyramid at Giza. "Working with Egyptian scientists in the late 1960s," we read, "he gained access to the Belzoni chamber, a humid vault deep under the pyramid."
Like something out of an H.P. Lovecraft story, "Alvarez's team set up a muon detector called a spark chamber, which included 30 tons of of iron sheeting, in the underground room."
Foreign physicists building iron rooms beneath the pyramids! To search for secret chambers based on the evidence of cosmic particles.

[Image: An illustrated depiction of Luis Alvarez's feat; view larger!].

Indeed, we read:
    Suspicion of the research team ran high – here was a group of Americans with high-tech electronics beneath one of Egypt's most cherished monuments. "We had flashing lights behind panels – it looked like a sci-fi thing from Star Trek," says Lauren Yazolino, the engineer who designed the detector's electronics.
Alvarez's iron room beneath the monolithic geometry of the pyramid – it's like a project by Lebbeus Woods, by way of Boullée – apparently took one year to perform its muon-detection work.
One day, then, the team took a long look at the data – wherein Yazolino "spotted an anomaly, a region of the pyramid that stopped fewer muons than expected, suggesting a void."
There were still undiscovered rooms inside the structure.

[Image: Wiring up the muon detector, courtesy of the UT-Austin Maya Muon Group].

Excitingly, when Roy Schwitters sets up his muon detector next to the tree-covered mounds of the Mayan city of La Milpa, he should get his results back in less than six months. Sitting there like a strange battery, the detector's ultra-long-term abstract photography of the jungle hillsides vaguely reminds me of the technically avant-garde photographic work of Aaron Rose.
Rose has pioneered all sorts of strange lenses and unexpected chemical developers as he takes long-term exposures of Manhattan.
New York becomes less a city than a kind of impenetrable wall of built space.

[Images: Four photographs by Aaron Rose. View slightly larger].

Again, then, I'm curious what it'd be like to install one of these muon detectors in Manhattan: the shivering hives of space it might detect, as delivery trucks shake the bridges and elevators move up and down inside distant high-rises. What would someone like Aaron Rose be able to do with a muon detector?
Are muon detectors the future of urban art photography?
Perhaps it could even be a strange new piece of public art: a dozen muon detectors are installed in Union Square for six months. They're behind fences, and look sinister; conspiratorialists leave long comments on architecture blogs suggesting that the muon detectors might not really be what they seem...
But the resulting images, after six months of Manhattan muon detection, are turned over as a gift to the city; they are hung in massive prints inside the Metropolitan Museum of Art, near the Egyptian wing, and Neil deGrasse Tyson delivers the keynote address.
Or perhaps a muon detector could be installed atop London's fourth plinth:
    The Fourth Plinth is in the north-west of Trafalgar Square, in central London. Built in 1841, it was originally intended for an equestrian statue but was empty for many years. It is now the location for specially commissioned art works.
For six months, a shadowy muon detector will stand there, above the heads of passing tourists, detecting strange and labyrinthine hollows beneath government buildings where sprawling complexes from WWII spiral out of sight below ground.
Or perhaps muon detectors could even be installed along the European coast to discover things like the buried neolithic village of Skara Brae or those infamous Nazi bunkers "that lay hidden for more than 50 years" before being uncovered by the sea. As the Daily Mail reported earlier this month:
    Three Nazi bunkers on a beach have been uncovered by violent storms off the Danish coast, providing a store of material for history buffs and military archaeologists.

    The bunkers were found in practically the same condition as they were on the day the last Nazi soldiers left them, down to the tobacco in one trooper's pipe and a half-finished bottle of schnapps.
So what else might be down there under the soil and the sands...?
I'm imagining mobile teams of archaeologists sleeping in unnamed instant cities in the jungles and far deserts of the world, with storms swirling over their heads, running tests on gigantic black cylinders – muon detectors, all – that stand there like Kubrickian monoliths, recording invisible flashes of energy from space to find ancient burial sites and old buildings underground.

[Images: Tikal, photographed by n8agrin: top/bottom].

Perhaps all the forests and deserts of the world should be peppered with muon detectors – revealing archaeological anomalies and unexpected spaces in the ground all around us.
Architecture students could be involved: installing muon detectors outside Dubai high-rises and then competing to see who can most accurately interpret the floorplan data.

[Images: "Sobrevolando Tikal, Guatemala," photographed by Eddie von der Becke].

Till one day, ten years from now, an astronaut crazed with emotional loneliness, riding through space with his muon detector, begins misinterpreting all of the data. He concludes – in a live radio transmission broadcast home to stunned mission control supervisors – that his space station has secret rooms – undiscovered rooms – that keep popping up somehow in the shadows...
More to the point, meanwhile, you can read a few more things about Roy Schwitters over at MSNBC – and, of course, at the UT-Austin Maya Muon Group homepage.
The Milky Way is made up of thousands of "substructures such as streams." These "streams" are really clumps of stars – moving at a shared velocity, in a shared direction – that were "ripped" from other galaxies, "most likely small galaxies that were pulled in to create the Milky Way." Streams at the center of the galaxy are thus the oldest, as "you probably build a galaxy up from the inside out." Indeed, the sky is criss-crossed with rivers that flow from the remains of structures unspooling elsewhere.

The Basement Maze of Leavenworth, Kansas

[Image: The "underground town" beneath Leavenworth, Kansas, courtesy of KCTV].

It was reported last week that an "underground city" had been discovered beneath the streets of Leavenworth, Kansas. "Some Leavenworth residents have been unknowingly walking around above an underground city," we read, "and no one seems to know who created it or why."
    Windows, doors and narrow paths beneath a title company at South Fourth and Delaware streets lead to storefronts stretching several city blocks and perhaps beyond.
    There are also several vaults around town. Some of have them been used for breweries...
    Some speculate the underground town was created in the 1800s and could have been used during slavery or for fugitives.
I have to admit, though, especially after looking at the slideshow, that referring to this alternately as an "underground town" and an "underground city" seems like quite an overstatement of the case; it looks more like a few connected basements at most.
But how are you going to get people's attention if all you've discovered is a few empty rooms beneath Main Street...?

(Thanks, Ian!)

Library of Dust

[Image: From Library of Dust by David Maisel, published by Chronicle Books].

There's a spectacular new book coming out at the end of this summer called Library of Dust, by photographer David Maisel, published by Chronicle Books. I had the intensely exciting – and flattering – opportunity to write one of the book's introductory essays; that essay now re-appears below.
I first learned about Library of Dust when I interviewed Maisel back in 2006 for Archinect. In 1913, Maisel explained, an Oregon state psychiatric institution began to cremate the remains of its unclaimed patients. Their ashes were then stored inside individual copper canisters and moved into a small room, where they were stacked onto pine shelves.
After doing some research into the story, Maisel got in touch with the hospital administrators – the same hospital, it turns out, where they once filmed One Flew Over the Cuckoo's Nest – and he was granted access to the room in which the canisters were stored.

[Image: Abandoned rooms of the hospital. From Library of Dust by David Maisel, published by Chronicle Books].

Over time, however, the canisters have begun to react chemically with the human ashes held inside them; this has thus created mold-like mineral outgrowths on the exterior surfaces of these otherwise gleaming cylinders.
There was a certain urgency to the project, then, as "the span of time that these canisters are going to be in this state is really finite," Maisel explained in the Archinect interview, "and the hospital is concerned that they're now basically corroding."
    So when I was there just a few weeks ago, photographing for I think the fourth time, there was a proposal being floated that each canister be put into its own individual plastic bag, and then each bag would go into its own individual black box that's made for containing human ashes. And that would be it.

    To me, the arc of the project – if it ends like that, which it seems it probably will – has a certain kind of conceptual logic to it that I appreciate. I appreciate the form and the story of these canisters, that they're literally breaking down further every day, even between my visits to the hospital. My time of doing it, then, is finite as well.
In order to deal with the fragility of the objects, and to respect their funerary origins, Maisel set up a temporary photography studio inside the hospital itself. There, he began photographing the canisters one by one.
He soon realized that they looked almost earthlike, terrestrial: green and blue coastal forms and island landscapes outlined against a black background. But it was all mineralogy: terrains of rare elements self-reacting in the dark.
Maisel's photos have now been collected into a gorgeous, and physically gigantic, book. It's expensive, but well worth checking out.
The following is my own essay for the book; it appears alongside texts by Terry Toedtemeier and Michael Roth.

[Image: From Library of Dust by David Maisel, published by Chronicle Books].

• • •

In Haruki Murakami’s novel Hard-boiled Wonderland and the End of the World, an unnamed man finds himself walking through an unnamed town. Its depopulated spaces are framed most prominently by a Clocktower, a Gate, and an Old Bridge. The nameless man is told almost immediately to visit the town’s central Library – an unspectacular building that “might be a grain warehouse” for all its allure. “What is one meant to feel here?” the man asks himself, crossing a great, empty Plaza. “All is adrift in a vague sense of loss.”

Once inside the Library, the man meets a Librarian. The two of them sit down together, and the man prepares to read dreams. They are not fairy tales written in pen and ink, however, but the psychic residues of long-dead creatures, a gossamer field of electrical energy left behind in the creatures’ bleached skulls. Weathered almost beyond recognition, one such skull is “dry and brittle, as if it had lain in the sun for years.” The skull has been transformed by time into something utterly unlike itself, marked by processes its former inhabitant could not possibly have anticipated.

Each skull is the most minimal of structures, seemingly incapable of bearing the emotions it stores hidden within. One skull in particular “is unnaturally light,” we read, “with almost no material presence. Nor does it offer any image of the species that had breathed within. It is stripped of flesh, warmth, memory.” It is at once organic and mineralogical – living and dead.

The skull is also silent, but this silence “does not reside on the surface, [it] is held like smoke within. It is unfathomable, eternal” – intangible. One might also add invisible. This “smoke” is the imprint of whatever creature once thought and dreamed inside the skull; the skull is an urn, or canister, a portable tomb for the life it once gave shape to.

The Librarian assists our nameless narrator by wiping off a thin layer of dust, and the man’s dream-reading soon begins.


[Images: From Library of Dust by David Maisel, published by Chronicle Books].

Dust is a peculiar substance. Less a material in its own right, with its own characteristics or color, dust is a condition. It is the “result of the divisibility of matter,” Joseph Amato writes in his book Dust: A History of the Small and the Invisible. Dust is a potpourri of ingredients, varied to the point of indefinability. Dust includes “dead insect parts, flakes of human skin, shreds of fabric, and other unpleasing materials,” Amato writes.

Many humans are allergic to dust and spend vast amounts of time and money attempting to rid their homes and possessions of it, yet dust’s everyday conquest of the world’s surfaces never ends. Undefended, a room can quickly be buried in it.

Dust lies, of course, at the very edge of human visibility: it is as small as the unaided eye can see. And dust is not necessarily terrestrial. “Amorphous,” Amato continues, “dust is found within all things, solid, liquid, or vaporous. With the atmosphere, it forms the envelope that mediates the earth’s interaction with the universe.” But dust is found beyond that earthly sphere, in the abiotic vacuum of interstellar space, a freezing void of irradiated particles, where all dust is the ghostly residue of unspooled stars, astronomical structures reduced to mist.

Strangely representational, the chemistry of this stardust can be analyzed for even the vaguest traces of unknown components; these results, in turn, are a gauge for whatever hells of radiation once glowed, when the universe burned with intensities beyond imagining. Those astral pressures left chemical marks, marks which can be found on dust.

Such dust – vague, unspectacular, bleached and weathered by a billion years of drifting – can be read for its astronomical histories.

Dust, in this way, is a library.

[Image: From Library of Dust by David Maisel, published by Chronicle Books].

A geological history of photography remains unwritten. There are, of course, entire libraries full of books about chemistry and its relationship to the photographic process, but what the word chemistry fails to make clear is that these photographic chemicals have a geological origin: they are formed by, in, and because of the earth’s surface.

Resists, stops, acids, metals, fixes – silver-coated copper plates, say, scorched by controlled exposures of light – produce imagery. This is then called photography. Importantly, such deliberate metallurgical burns do not have to represent anything. Photography in its purest, most geological sense is an abstract process, a chemical weathering that potentially never ends. All metal surfaces transformed by the world, in other words, have a literally photographic quality to them. Those transformations may not be controlled, contained, or domesticated, but the result is one and the same.

Photography, in this view, is a base condition of matter.

[Image: From Library of Dust by David Maisel, published by Chronicle Books].

David Maisel’s photographs of nearly 110 funereal copper canisters are a mineralogical delight. Bearded with a frost of subsidiary elements, their surfaces are now layered, phosphorescent, transformed. Unsettled archipelagos of mineral growths bloom like tumors from the sides and bottoms – but is that metal one sees, or some species of fungus? The very nature of these canisters becomes suspect. One is almost reluctantly aware that these colors and stains could be organic – mold, lichen, some yeasty discharge – with all the horror such leaking putrescence would entail. Indeed, the canisters have reacted with the human ashes held within.

Each canister holds the remains of a human being, of course; each canister holds a corpse – reduced to dust, certainly, burnt to handfuls of ash, sharing that cindered condition with much of the star-bleached universe, but still cadaverous, still human. What strange chemistries we see emerging here between man and metal. Because these were people; they had identities and family histories, long before they became nameless patients, encased in metal, catalytic.

In some ways, these canisters serve a double betrayal: a man or woman left alone, in a labyrinth of medication, prey to surveillance and other inhospitable indignities, only then to be wed with metal, robbed of form, fused to a lattice of unliving minerals – anonymous. Do we see in Maisel’s images then – as if staring into unlabeled graves, monolithic and metallized, stacked on shelves in a closet – the tragic howl of reduction to nothingness, people who once loved, and were loved, annihilated?

After all, these ash-filled urns were photographed only because they remain unclaimed; they’ve been excluded from family plots and narratives. A viewer of these images might even be seeing the fate of an unknown relative, eclipsed, denied – treated like so much dust, eventually vanishing into the shells that held them.

It is not a library at all – but a room full of souls no one wanted.

[Image: From Library of Dust by David Maisel, published by Chronicle Books].

Yet perhaps there is something altogether more triumphant at work here, something glorious, even blessed. There is a profoundly emotional aspect of these objects, a physical statement that we, too, will alter, meld with the dust and metal: an efflorescence. This, then, is our family narrative, not one of loss but of reunion.

There is a broader kinship being proclaimed, a more important reclamation occurring: the depths of matter will accept us back. We will be rewelcomed out of living isolation. We are part of these elements, made of the dust that forms structures in space.

Maisel’s photographs therefore capture scenes of fundamental reassurance. The mineralized future of everything now living is our end. Even entombed by metal, foaming in the darkness with uncontrolled growths – there is splendor.

[Image: From Library of Dust by David Maisel, published by Chronicle Books].

To disappear into this metallurgical abyss of reactions – photographic, molecular – isn’t a tragedy, or even cause for alarm. There should be no mourning. Indeed, Maisel’s work reveals an abstract gallery of the worlds we can become. Planetary, framed against the black void of Maisel’s temporary studio, the remnant energies of the long dead have become color, miracles of alteration. There are no graves, the photographs proclaim: only sites of transformation.

That is our final, inhuman release.

[Image: From Library of Dust by David Maisel, published by Chronicle Books].

At the end of winter 2005, David Maisel traveled to a small city in Oregon. There were bridges, plazas, and gates. He was there to locate an old psychiatric hospital – a building now housing violent criminals – because the hospital held something that interested him.

Upon arrival, he met with the head of security, who already knew why Maisel had come. The two of them walked down a nearby corridor, where Maisel was shown what he’d been looking for. It was an isolated room behind a locked door – smaller, less official, than expected.

Within it was the Library of Dust.

• • •

David Maisel's Library of Dust is available both through Chronicle Books and through Amazon.com – though you can also buy a signed copy through photo-eye.
Don't miss my earlier interview with David over at Archinect – and, at some point soon, take a long trip through David's website.

(Thanks to Joseph Antonetti for his help with the images – and to editor Alan Rapp for instigating this book in the first place).