In a story seemingly invented for future landscape architecture thesis projects, we find the city of Berezniki, Russia. "In the West," the New York Times explains, "mines are usually located far from populous areas, to reduce the risks of sinkholes to homes and other buildings. But Berezniki, a city of 154,000 that began as a labor camp, was built directly over the mine—a legacy of the Soviet policy of placing camps within marching distance of work areas."
With collapsing salt pillars and widespread erosion in the derelict mines below the city, Berezniki is thus "afflicted by sinkholes, yawning chasms hundreds of feet deep that can open at a moment's notice."
Incredibly, like a geologically-themed remake of The Truman Show, the city has responded with "24-hour video surveillance."
On a screen in the command center late last year, one such hole appeared as a small dark spot in a snowy field in the predawn hours, immediately threatening to suck in a building, a road and a gas station. "I looked and said, 'Wow, a hole is forming,'" recalled Olga V. Chekhova, an emergency services worker who monitors the video... While scientists have so far successfully predicted each sinkhole, the chasms can open with astonishing speed. On Dec. 4, as Ms. Chekhova watched the dark spot on her screen expand, witnesses began calling an emergency number for reporting sinkholes. They had heard a loud swooshing noise.
The town has decided to "fight the holes with science," putting in place "a panoply of high-technology monitors. These include the video surveillance system, seismic sensors, regular surveys and satellite monitoring of the changes in altitude of roofs, sidewalks and streets."
While the design possibilities of a town off-kilter with itself are clear, the Times article seems to undersell the incompetence of the city officials, mine engineers, and policy-makers who oversaw the creation of the underground facilities in the first place and who made the idiotic decision to locate a city overtop land that would subsequently be excavated. Having said that, the photo gallery accompanying the original article—unlike the more sensationalist images I've chosen here—focuses on the people who actually live there, families who watch as cracks appear in their ceilings and walls, looking around at furniture they can't afford to move and the neighborhoods that seem on the verge of, in the article's words, "being sucked into the earth."
"In my view, we need to move the entire town," one of the residents says, with what seems like obvious melancholy. He's not reaching for a sketchbook or planning robotic future cities on stilts. "Every house has cracks."
[Image: The ghost town of Animas Forks, Colorado, via Wikipedia].
Fred Chambers, an Associate Professor of Geography and Environmental Sciences at the University of Colorado, is studying what he calls "ghost town climatology," or the declining temperature of a region as it is abandoned by human activity. He describes it as "a reverse urban heat island effect."
There's not much info available right now on his website, but the idea of weather patterns being generated by ghost towns—abandoned villages in the mountains creating artificial winters that haunt those in the city down below—is a captivating one. As if, to exaggerate the study's implications, you could hike up into the hills one day and locate the source of all that snow, stumbling, half-blind and frostbitten, into a dead valley of churches and town halls, fighting against a wind those empty buildings help to generate.
[Image: Gentlemen quarriers of a golden age, via].
Following on from earlier looks at the city as mining district, including a quarry on the Lower East Side, I was interested to read that parts of Manhattan were once productive marble quarries. A street and surrounding small neighborhood called Kingsbridge, in particular, was "an early quarrying district on Manhattan island."
In a 1997 article for the Mineralogical Record, Lawrence H. Conklin relates his discovery, like something out of Jules Verne, of a 19th-century print called "Marble Quarry, Kingsbridge, N.Y. (1819)," thus piquing his interest in these and other excavations around Manhattan's northern end. "The acquisition of the drawing spurred me to explore the printed record," Conklin writes, "to find out what could be learned about marble and mineral specimen production at Kingsbridge, and especially about the quarry and the house depicted in the sketch."
[Image: A quarry site that now "lies in the bed of the present Harlem River," via].
Digging around in various archives, Conklin goes on to locate references to old quarries along what is now Broadway. The bracketed note in the following quotation is Conklin's:
"From 213th to 217th street the road [called at the time the Kingsbridge road and now known as Broadway] passed along the foot of the eastern slope of marble quarries." This places additional marble quarries in Kingsbridge, in the year 1808, on the lands of the Dyckman family and elsewhere. The Dyckmans at one time owned the largest single tract of land in the history of Manhattan and were honored by the naming of present-day Dyckman Street, an important east-west thoroughfare that traverses their former lands.
When the quarries were later abandoned, they filled with water, becoming ponds (and, in the winter, small ice-skating rinks); however, in many cases, these already coastal land features were "obliterated" by the navigable straightening of the Harlem River.
[Image: Nautical chart of the Harlem River, courtesy of NOAA].
But there are other quarries out there that have since been built over, and that remain covered over or filled in by architecture. There might even have been, Conklin speculates, a large-yielding quarry "situated on land that is now occupied by Columbia University's Baker Field." It's fascinating to consider even the possibility that there are buildings on the northern end of Manhattan whose basements are, in fact, former quarries, large artificial caverns hewn directly from bedrock, negative sculptures in which people now do laundry or park cars (or, who knows, wander around at night for hours, flashlight in hand, amazed at these labyrinths that stretch for miles, across state lines, underneath rivers, out beneath the sea).
The story of the quarries is long, as the same veins of rock that criss-cross Manhattan were also exploited further afield, at sites in Connecticut and upriver, and, if you're into that sort of thing, it's worth a quick read.
Finally, though, there is a juxtaposition of two historical photographs in Conklin's post that I feel compelled to reproduce here; it's like Piranesi-on-Hudson—or on 216th Street, as the case may be.
An artificially excavated limestone pit in the south of France will soon host star-making technology, New Scientist reports. "If all goes well," the magazine explains, in a few year's time the pit will "rage with humanity's first self-sustaining fusion reaction, an artificial sun ten times hotter than the one that gives our planet life."
Reaching that point, however, requires an ambitious reformatting of the entire site, seemingly the very limit of landscape architecture: a kind of concrete garden that produces stars.
As the project now stands, construction involves inserting a supergrid of rebar into the quarried pit, securing the limestone walls with concrete foundation work, then pouring seismically-stabilized plinths that will support the so-called International Thermonuclear Experimental Reactor (or ITER) upon completion.
Superficially—i.e. they're both in France and they both involve limestone—I'm reminded of the Crazannes Quarries project by Bernard Lassus, for which cuts, sections, "artificial rock formations," shaped cliffs, and other designed geologies were introduced into and through the side of a French road. In effect, Lassus milled a new, powder-white landscape from the limestone.
But the ITER project seems to take the ambitions of Crazannes and turn them up to a nearly overwhelming degree: using a (to be clear, all but unrelated) landscape design process to produce moments of stellar combustion on the earth. It's like an undeclared monument to Giordano Bruno—or, for that matter, to Aleister Crowley. A quarry in which we'll build stars.
In any case, nestled there in its semi-subterranean, mine-like site and buzzing inside with radiation-resistant robot elevators, each "about the size of a large bus," the ITER will recreate, again and again, "the process that powers the sun and most other stars. At extremely high temperatures, hydrogen nuclei will fuse to form helium, spitting out more energy than the process consumes, something that has never yet been achieved by a human-made device."
The photos seen here—reproduced in accordance with ITER's image-use policy—shows the site work in action: quarrying, gridding, pouring, smoothing, and stabilizing, in preparation for the birth of new heavens.
A few opportunities for those of you looking for new outlets:
1)Kerb, the journal of landscape architecture from RMIT University in Melbourne, is publishing its 20th issue, on "speculative narrative" and other "fictional dispositions" in the field of landscape design. Submissions are due May 4.
2) Spend three weeks in a renovated cotton mill in the woods of upstate New York, drawing, projecting, building, and discussing architecture. Arts Letters & Numbers, run by the Cooper Union's David Gersten, "is conceived of as: an architecture, a theater, a film, a drawing, a conversation, an action, a reenactment and a school, all inside each other." The workshop will begin "by drawing in the landscape with the elements; fire, air, water, and earth. These explorations will be a starting point for an evolving conversation between inside and outside, between fire and film, water, theater, air, drawing, earth and architecture. The entire site will be used to explore these interactions and develop amplifying exchanges and unpredictable questions."
[Image: The cotton mill].
There will be daily seminars, visiting lecturers, near-continuous workshops, and don't forget "great food."
The photos below document a related workshop, also run by David Gersten, held in Aarhus, Denmark; while the space in upstate New York presents a different set of possibilities for work and display, a similarly immersive approach will be followed.
We welcome submissions around the theme of "Speculative Geographies," and encourage experimentation with form, transmedia, and (web)site-specific installations; critical texts, interrogative narratives, slow journalism, sensuous net-artwork, moving or still images, psychogeographic mappings, place hacking, manifestos and conversations, among others. Because of the nature of The State, please do not feel restricted by the above; please feel free to alternatively submit a wall of text.
Urban areas are quickly becoming the densest concentrations of human life on the planet and with that comes the well documented positive and negative impacts to local biodiversity and ecologies. But humans are not the only urban animals—squirrels, pigeons, mice, rats, crows, raccoons, beetles etc.—all species identified as synanthropes—that "live near, and benefit from, an association with humans and the somewhat artificial habitats that humans create around them." These are highly-urbanized non-human animals and our potential design partners.
Accordingly, "Animal Architecture wants your ideas about how synanthropic design can reshape, expand and redefine the context of urban thought and space."
Register by May 13—and check out a few submissions to last year's Animal Architecture Awardshere on BLDGBLOG.
5) Finally, for those of you Down Under, Open Agenda is seeking "text and graphic based proposals that seek to develop research through architectural design" specifically from "graduates from a professional Australian or New Zealand degree [program] in architecture in the last ten years." Register by May 27th.
The U.S. Department of Homeland Security's "Resilient Tunnel Project" has come up with a prototype 35,000-gallon "plug," or "enormous inflatable cylinder," in the words of PhysOrg.com, one that is "tunnel-shaped with rounded capsule-like ends" and "can be filled with water or air in minutes to seal off a section of tunnel before flooding gets out of control."
The idea is to prevent underground floods from taking down whole subway systems or otherwise destroying subterranean logistical networks, such as telecom cables (or Chicago's infamous abandoned coal-delivery tunnels).
The plug itself is made from tear-resistant fabrics—including liquid-crystal polymers—that can expand around irregular surfaces and objects, producing, in effect, an impassable blockade. As Wired UK points out, this means the plug could also be used as a quarantine barrier, stopping the passage of chemical or biological agents.
On an unrelated note, meanwhile, I'm looking forward to receiving a review copy of The Insurgent Barricade by Mark Traugott next week, and, in the context of that book, this "enormous inflatable cylinder" could take on other, aboveground roles, such as intervening in and impossibly redirecting urban movement (both in the name of security and insurgency). To put this in somewhat absurd terms, what might the Paris Commune have looked like, for instance, had its participants used giant, knife-proof inflatable objects, like revolutionary sausages blocking access to whole streets?
[Image: Paris barricade made from cobblestones (1871), photographed by Pierre-Ambrose Richebourg, via Wikipedia].
In any case, whether or not these or other such "plugs" will be permanently installed, like automotive airbags, inside underground infrastructure is yet to be decided; but it seems quite likely that affordably fabricated, inflatable barriers will become regular architectural safety features of a subterranean system near you.
While looking for an image for the previous post, I found these videos of a lake or lagoon being opened up after intense rain so that the water flows out to sea—creating, within minutes, powerful rivers of water that can be surfed for what seems like the whole afternoon.
The first one, above, in which the channel is excavated by hand, is probably more interesting for its literally hands-on, DIY hydrology, but the second video's resulting torrent of black rolling water, visible at the 3:22 mark—
—is incredible. Just some eye candy for a Thursday afternoon.
[Image: Photo by M. Scott Brauer, via ScienceDaily].
Researchers at MIT's Distributed Robotics Laboratory is working on so-called "smart sand," which would allow for the "spontaneous formation of new tools or duplication of broken mechanical parts." Current prototypes of the substance—essentially, large cubes, seen in the photograph above—operate by way of "rudimentary microprocessors inside and very unusual magnets" on their edges, as ScienceDaily explains.
A heap of smart sand would be analogous to the rough block of stone that a sculptor begins with. The individual grains would pass messages back and forth and selectively attach to each other to form a three-dimensional object; the grains not necessary to build that object would simply fall away. When the object had served its purpose, it would be returned to the heap. Its constituent grains would detach from each other, becoming free to participate in the formation of a new shape.
Outlining what this might actually look like, should the Distributed Robotics Lab succeed at implementing their vision, ScienceDaily suggests you "imagine that you have a big box of sand in which you bury a tiny model of a footstool. A few seconds later, you reach into the box and pull out a full-size footstool: The sand has assembled itself into a large-scale replica of the model."
You can read more at the Distributed Robotics Laboratory news site; but it's too tantalizing a scenario to pass up mentioning other, much larger-scale possibilities for this technology, especially a scenario where "smart sand" has, as it were, escaped into the wild. Imagine whole deserts of this stuff, magnetically self-assembling into temporary sandstone cities, walls, and hills, a landscape of shifting urban forms you have to travel through, map, or settle. Like a deleted scene from Invisible Cities as rewritten by Magnus Larsson.
[Image: Kaleidoscope Ridge, Arizona (1982), photo by James Blair, courtesy of National Geographic].
Wandering tribes armed with mysterious handheld magnetic technologies reach into the sides of dunes and pull out whole buildings—where they proceed to sleep for the night before moving on the next day, their instant villages dissolving at dawn, "returned to the heap," as ScienceDaily would say.
Or—perhaps in some future game brought to you by BLDGBLOG and Big Robot—you have to battle your way forward through infinite sandstone buildings that rise up, one after the other, like endless violent waves rolling as far as the eye can see, a desert of shapes lurching and unbuilding themselves toward you, forever. You jump through doors, up stairways, over walls, never advancing forward more than a few feet at a time, blinded by clouds of sand crashing on all sides, always another building ready to rise up out of the moving dunes and block you.
[Image: "Caves for New York" (1942) by Hugh Ferriss].
After writing the previous post—about Hong Kong's impending infrastructural self-burial in the form of artificial caves beneath the island city—I remembered an image by Hugh Ferriss, preeminent architectural illustrator of the early 20th century, exploring huge air-raid shelters for New York City carved out of the rock cliffs of New Jersey.
"These shelters were to be 30 meters high and 60 meters wide and cut into the cliffs of the Hudson Palisades along the New Jersey side, and were to house planes, factories and hundreds of thousands of people," Jean-Louis Cohen recounts in the recent book Architecture in Uniform: Designing and Building for the Second World War.
While this, of course, never happened, it's a heady thing to contemplate: an alternative New York City burrowed deep into the geologic mass of New Jersey, a delirium of excavation heading west, away from these islands at risk from wartime annihilation, in a volumetric Manhattanization of empty bedrock.
Now, according to the South China Morning Post, civil engineers in Hong Kong are exploring the possibility of developing large-scale underground spaces—artificial caves—for incorporation into the city's existing infrastructure. In the full text of the article, available online courtesy of Karst Worlds, we read that the Hong Kong government "is moving towards burying bits of the city—the unsightly ones—in underground caverns, freeing up more land for housing and economic development."
This is part of a larger undertaking called the Enhanced Use of Underground Space in Hong Kong initiative, a study, backed by Arup, that "would give the government a basis for policy guidelines to encourage cavern developments for both public and private sectors." Private-sector caverns beneath the city!
Specifically, city engineers "will begin by identifying suitable rock caverns to house 400 government facilities that can be relocated, notably the not-in-my-backyard utilities disliked by nearby residents." These include "sewage treatment plants, fuel storage depots, refuse transfer stations and columbariums." The University of Hong Kong, for instance, recently "hid a saltwater reservoir in an artificial cavern next to its Centenary Campus, in a project that cost HK$500 million"; these are referred to as "water caverns."
Inspired by the fact that "caverns have been used as wine cellars, data centres and car parks in Finland and other countries," Hong Kong's Secretary of Development, Carrie Lam, has "called Hong Kong’s rock formations a 'unique geological asset' and urged the city to take caverns into consideration."
The awesome scale of some of the proposed excavations can be seen in this animation, where, at roughly the one-minute mark, we dive underground and begin to fly through linked 3D models of future freshwater reservoirs. A related PDF outlines a new landscape category—the Strategic Cavern Area—wherein "a strategic area is defined as being greater than 20 hectares in area and having the ability to accommodate multiple cavern sites." (The idea that your neighborhood might be declared a Strategic Cavern Area, and thus cleared of its building stock, brings to mind a student project featured on BLDGBLOG last month, the "Lower East Side Quarry" by Rebecca Fode).
Sadly, we missed an opportunity to participate in a Hong Kong-based cave-design contest—its deadline was September 2011—called the "Rock Caverns—Unlimited Creativity" competition: "Competition entrants are required, with their unlimited creativity, to propose ideas related to the potential usage of underground space in Hong Kong." A detailed design guide, called the Geoguide or Guide to Cavern Engineering, was published, and it remains available in full online.
This booklet is nothing less than a builder's guide to artificial caves. As Chapter 4 helpfully explains, for instance, "In common with other complex constructions, the design of a large underground space is an iterative process where a series of factors influence the final result," with prospective cave-designers required to use "numerous iterative loops" to create "a cost-effective cavern installation." The rest of that chapter goes on to explore cavern cross-sections, layout, shape, rock bolts and pattern bolting, and even intra-cave pillars, all of which should find their way into an architecture school design studio somewhere soon.
In any case, while I feel compelled to point out the obvious—that a high-tech labyrinth of artificial caves dug beneath the rocky hills of an over-urbanized tropical archipelago is an incredible setting for future films, novels, and computer games—I should also mention, more prosaically, that Hong Kong's impending subterranean expansion will doubtless offer many lessons relevant to cities elsewhere, as public-private underground partnerships increase in both number and frequency, with space-starved global mega-cities turning to partial self-burial as a volumetric infrastructural solution to the lack of available surface area.
A project featured on designboom a few weeks ago explored the architectural possibilities of billboards: the Billboard House by Apostrophy is a "residential prototype that combines the concept of outdoor media with housing." As such, it recalls earlier projects, such as Single Hauz, squeezing domestic space into an unlikely structural situation.
Apostrophy's house was installed and debuted at a fair in Bangkok, serving as a demonstration project, or proof of concept; it is transportable by truck, so, in theory, it can move between urban sites, being reattached to different masts in whole other neighborhoods and cities, while one of its facades remains operational as a revenue-generator for residents, displaying ads or other media content (it could also be a kind of live-in outdoor cinema for traffic jams).
In any case, here are some shots of the interior, which features your standard modern amenities, including things like hydroponic gardens, a partially outdoor dining room, and space for storing bikes.
I'm increasingly interested in the rise of remotely controlled, semi-autonomous and/or fully autonomous camera systems as the future of landscape photography—using drones, for example, as a technical and aesthetic solution to various problems of landscape representation. So I was immediately intrigued by the BeetleCam project—an "armored robot," in the words of New Scientist, designed by London-based photographer Will Burrard-Lucas—if only because of the weird comedy of watching lions, in the video embedded above, aggressively interact with a wheeled device they don't otherwise understand.
But photographers sending machines into (or above) previously inaccessible spaces and scenarios will only become more common, whether it's into the center of "a pride of feasting lions," as Burrard-Lucas has done, into a leaking nuclear power plant, or, for that matter, down into the tiniest pipes and wires of a building, in a kind of architectural angioplasty, as worm-like endoscopic camera-drones learn to crawl and squirm inside the city, documenting places humans might not ever have been.
And, on the edge of the city, ruined buildings stand like ghosts guarding an urban perimeter that keeps expanding, the city always flinging more pieces of itself further into what used to be woods and streams in a spectral ballet of cranes and skyhooks.
So we could roam the streets and suburbs holding cameras, like architectural PKE meters, tracking the profiles of erased buildings, earlier roads, forgotten districts, even entire islands entombed beneath airports, scanning sites for lost towers and halls that once stood there, twisted interiors still hovering somewhere in memory and broken rebar.
See a few more demolition composites over at Andrew's Flickr page.
[Image: The Chand Baori stepwell, courtesy of Wikipedia].
Just a quick note that I will be in India without a computer for the next two and a half weeks, visiting stepwells, cave temples, the 18th century astronomical garden of Jantar Mantar, hill forts (including Mehrangarh), the Water Palace (or Jal Mahal) in Jaipur, and more, and I will thus be offline until late March. Unfortunately, this also means that I will be unable to moderate new comments or reply to emails; please be patient, though, and I will get to all that when I return. Meanwhile, feel free to visit the BLDGBLOG archives, through the extensive list of previous posts in the lefthand column. I'll be back...
[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].
After posting a project by Jimenez Lai back in January, Lebbeus Woods got in touch with an earlier project of his own, called Horizon Houses (2000).
[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].
In his own words, the Horizon Houses are "are spatial structures that turn, or are turned, either continuously (the Wheel House) or from/to fixed positions (the Star and Block Houses).
They are structures experimenting with our perception of spatial transformations, accomplished without any material changes to the structures themselves. In these projects, my concern was the question of space. The engineering questions of how to turn the houses could be answered by conventional mechanical means—cranes and the like—but these seem clumsy and inelegant. The mechanical solution may lie in the idea of self-propelling structures, using hydraulics. But of more immediate concern: how would the changing spaces impact the ways we might inhabit them?
These self-transforming, perpetually off-kilter structures would, in a sense, contain their future horizon lines within them, as they rotate through various, competing orientations, both always and never completely grounded.
[Image: From Horizon Houses (2000) by Lebbeus Woods].
Each house in the series thus simultaneously explores the visual nature—and spatial effect—of the horizon line and the vertical force of gravity that makes that horizon possible.
As Woods phrases it, "Gravity is constantly at work on the materials of architecture, trying to pull them to the earth’s center of gravity. An important consequence is that this action establishes the horizon." However, he adds, "in the absence of gravity there is no horizon, for example, for astronauts in space. It is from this understanding that Ernst Mach developed his theory of inertia frames, which influenced Albert Einstein’s relativistic theory of gravity"—but, that, Woods says, "is another story."
[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].
The Star House, seen immediately above and below, was what brought Woods to comment on the earlier post about Jimenez Lai; but the other "ensemble variations," as Woods describe them, while departing formally from the initial comparison with Lai's own project, deserve equal attention here.
[Images: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].
The circular form of the Wheel House, for instance, literalizes the stationary-but-mobile aspect of the project.
[Image: From Horizon Houses (2000) by Lebbeus Woods].
It also compels the house always to be on the verge of moving again, unlike the jagged, semi-mountainous points of the Block and Star Houses.
[Images: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].
The Block Houses appear to be in a state of barely stabilized wreckage following an otherwise unmentioned seismic event—which is fitting, as the rest of Woods's descriptive text (available on his website) offers seismicity as a key force and generative parameter for the project. If the earth itself moves, what sort of architecture might embrace and even thrive on that motion, rather than—unsuccessfully—attempt to resist a loss of foundation?
[Image: From Horizon Houses (2000) by Lebbeus Woods].
To say that these buildings thus exist in a state of ongoing catastrophe would be to fixate on and over-emphasize their instability, whereas it would be more productive to recognize that each house rides out a subtle and unique negotiation of the planet—where "the planet" is treated less as a physical fact and more as a gravitational reference point, an abstract frame of influence within which certain architectural forms can take shape.
In other words, the urges and pulls of gravity might nudge each house this way and that—it might even pull them over into a radically new orientation—but the architecture remains both optically sensible against its new horizon line and, more importantly, inhabitable.
[Image: From Horizon Houses (2000) by Lebbeus Woods (with additional design and modeling by Paul Anvar)].
Taken together, this family of forms could thus roll, wander, and collapse indefinitely through the gravitational fields that command them.
[Image: From Horizon Houses (2000) by Lebbeus Woods].
For a bit more text related to the project, see Woods's own website.
BLDGBLOG ("building blog") is written by Geoff Manaugh. The opinions expressed here are my own; they do not reflect the views of my friends, editors, employers, publishers, or colleagues, with whom this blog is not affiliated. More.