Gunkanjima Island

[Image: Gunkanjima Island (via)].

"Off the westernmost coast of Japan, is an island called 'Gunkanjima' that is hardly known even to the Japanese. Long ago, the island was nothing more than a small reef. Then in 1810, [with] the chance discovery of coal ... people came to live here, and through coal mining the reef started to expand continuously. Befor [sic] long, the reef had grown into an artificial island of one kilometer (three quarters of a mile) in perimeter, with a population of 5300. Looming above the ocean, it appeared a concrete labyrinth of many-storied apartment houses and mining structures built closely together.

[Images: Gunkanjima Island (via)].

Seen from the ocean, the silhouette of the island closely resembled a battleship – so, the island came to be called Gunkanjima, or Battleship Island."

[Image: Gunkanjima Island (via)].

The idea of an entirely artificial mining island seems to lie somewhere between James Bond and Greek mythology. I've always wanted to write a short story about a mineral-rich island where a man similar to Conrad's Kurtz sets up a mining operation; in mining the mineral wealth of his new little island, the architecture and structural engineering – the gantries, vaults, platforms, roads, etc. – come to be built from the island itself. Eventually the island entirely disappears beneath the waterline, mined down to nothing – and yet a small stilt-city of mining platforms, engineering decks, control rooms, and cantilevered walkways still exists there, built from the island it all now replaces.

In The Scar by China Miéville, there's a floating city made from tightly lashed-together hulls of ships, built so densely that, for those deep within it, it appears simply to be a particularly over-built – albeit floating – island. The rudders and keels of old boats cut through the water at angles contrary to the direction that the ship-island floats in, and thousands of anchors secure the city in place when it needs to find harbor.

What seems to be missing, at least to my experience, from architectural history & design courses are things like – drum roll – offshore mining derricks. Once again, it seems the wrong people are teaching our design labs: instead of more M.Arch grads who've read too much – or not enough – Deleuze, we need to bring in junior executives from BP or Halliburton, geologists and NASA engineers, and put them into dialogue with Situationism – and, why not, with China Miéville. Science fiction writers. Get ideas out of the one side, practical engineering science out of the other, and shebang...

What could that produce...? is a legitimate question. A terrible example, but still marginally interesting I think, would be something like the Burning Man festival, thrown not in the desert but in the middle of the Atlantic Ocean. A joint-venture between BP, Halliburton, and Peter Cook of Archigram. And the Mars Homestead Project. Seaborne utopias. Platform cities. Perhaps Atlantis was built by a battalion of rogue Roman engineers lost to history.

[Image: Gunkanjima Island (via)].

It's not Damien Hirst, Daniel Libeskind, Matthew Barney, or Norman Foster we should be watching, neither artistically nor architecturally, I mean; it's the Chief Operating Officers of offshore oil-services firms. The architectural patrons of today are not avant-garde, middle class Connecticut home-owners but logistical managers in the US Department of Energy. New building types are not being discovered or invented in the design labs of American architectural offices, but in the flowcharts and budgetary projection worksheets of multinational petrochemical firms. Forget Spiral Jetty – we need a platform city built above the mid-Atlantic rift, an uninhabited, reinforced concrete archipelago ideal for untrained astronomical observation. The Reef Foundation – you win their residency grant and get to spend six months alone staring at the sun on a perfectly calibrated Quikrete lily pad.

We need the wastrel sons of hedge fund billionaires out there patronizing manmade archipelagos in the South China Sea.

We need more Gunkanjima Islands.

[Image: Gunkanjima Island (via)].

Post-human car park

An apartment building in Washington DC, the Summit Grand Parc, comes complete with a fully automated, multistory, underground car park. If you're rich enough to have a parking spot at the Parc – no pun intended – you just type in your code, leave your car, and then watch as it's inched forward atop a moving platform and deposited into its own specific parking spot deep underground.

"The floor is a giant metal turntable that circumscribes a smaller, car-sized metal rectangle" – a kind of mandala, geometries within geometries, smooth and automated. "If the car's not too big or fat, the driver – aided by a low-slung mirror and a sign that says 'Drive right' or 'Pull forward' based on data from some more lasers and motion sensors – nestles the tires into two grooves that run diagonally along the length of the metal rectangle." (All quotations from Josh Levin, "The Valet You Don't Have To Tip," 1 April 2004, slate.com).

The possibilities for film sets – *Mission Impossible 3* etc – are immediately obvious. A new Kafka adaptation. A Steve Martin film.

See also this company, and this one, the latter of whom have the catchy phrase: "We compact parking space."

The "Wöhr Auto Parksysteme," outlined on their website, includes "parking towers," "Carports," "Multiparkers," and other descriptions of their "innovative parking concept" – the vocabulary alone justifying entire new textbooks in urban planning & design. You can also download cool CAD-files from them.

Hard not to imagine vast automated landscapes operating without human intervention, installed parasitically in the basements and attics and corridors and backyards of all our buildings, the surface of the earth hollow, crawling and turning and flowing across & through itself. Or a new cable channel: The Parking Network. Innovative Parking: The Magazine. Or a new sci-fi novel: *I, Parker*. A man alone in the automated parking decks of an alien planet... Starring Val Kilmer. Sculpted by Auguste Rodin. Car parks that come complete with their own soundtracks, and are wafted continually with rare perfumes.

"Instant City" on Mars

MIT's Mars Homestead Project plans on one-upping Archigram and Buckminster Fuller both with its plans for high-tech, locally-fabricated homes on Mars. Each home will be outfitted with a garden, library, greenhouse, and private parking space, exporting middle class comforts deep into space; and all of it will be made locally, farmed from elements occurring naturally in the atmosphere and soil. Or 'the surface' I should say...

After “a seven-month journey inside a container the size of a minivan” hopeful colonists will decamp into “a comfy home – made with locally produced red brick, metal and fiberglass”. The homes may even be built directly into Martian hillsides, forming Tolkien-esque towns accessible through multiple airlocks. The airlocks, in tandem with reinforced building materials, will prevent explosive pressure leaks: “Materials such as brick and stone will have to be lined or sealed with plastic or fiberglass, and sufficiently reinforced with soil or other materials to prevent the buildings from exploding”.

Meanwhile, the Mars Society has already constructed a prototype Martian city on Devon Island, Canada, called the Flashline Arctic Research Station. Even more interestingly, due to the very real fear of “cabin fever” and extreme claustrophobia – or other, as yet undiscovered, architectural pathologies – in Martian settlers, “‘we have added a psychiatrist to the project team, to evaluate those issues’," claims Mark Homnick, co-founder of the Mars Homestead Project. (All quotations from Mark Baard, “Builders in a Strange Land,” 18 June 2004, Wired online; see also ExploreMarsNow.org).

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Testing, testing... Is this on...
Corporate automobile test-landscapes. Deserted beach resorts. Ruined stripmalls.
'Highways, office blocks, faces and street signs are perceived as if they were elements in a malfunctioning central nervous system.' J.G. Ballard
More soon.