Informational Topographics
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Since 2007, artist Mike Winkelmann has been producing an image a day, primarily using Cinema 4D, though all the specific tools differ year by year.
As Winkelmann justifiably boasts on his site, he has been working on the series for 3,030 consecutive days—of course, he also humbly refers to his work as just "a variety of art crap" produced "across a variety of media."
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designboom just ran a quick survey of his work, and I thought I'd just piggyback on that with a few images here.
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While I'm deliberately focusing on architectural or landscape-oriented imagery, his work is also strong with abstract technological scenes of circuits, robotized organic forms, abstract sprays of light, abandoned atmospheric-processing towers on floodplains, colossal elevator shafts, microscopic views of disturbed crystal growth, and more.
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There are spheres of liquid metal, domed cities emerging from the desert floor, neon patent diagrams for purposeless machines, bristling mineral cliffs resembling dystopian housing blocks, and sublime landscape shots that appear to pull double-duty as bar graphs for otherwise unknown statistics. Informational topographics.
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There is even a heavenly super-McDonald's in the sky, a Mont Saint-McD of the clouds.
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Some, even a few I've included here, veer a little overtly in a Star Wars direction, while others look more like future album art. Black pyramids and doubled suns.
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For others—and there are literally thousands of images, all the more impressive for the fact that they're being produced once a day—check out designboom; for all of them, click through to Winkelmann's site directly.
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[Spotted by designboom].
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Art in a similar vein is this demoscene production called "Offscreen Colonies":
http://www.pouet.net/prod.php?which=65342
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